Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #11 Day #13

6 hours, stop bricking my computer.

The equipment durability display no longer crashes the computer. The system doesn't break when the end turn button is pressed. Both of these I think were tied to a while loop I was using to remove the children of a game object. It would destroy game objects, but child count looks for transforms is my guess. Now using an array set up for the task. Fixed equipment UI not updating correctly, again deleting game objects but leaving transforms I think. Stat deduction corountines reinstated. Confirmed that bloodrage stacks correctly. If the deck is empty, don't draw a card. Better minion cast highlight color. UI tinkering, its ugly, but consistently so. Fixed an issue where I was using random.range as though the max was exclusive which was leading to predictability in card order.

Project #11 Day #14 - FINAL

Project #11 Day #12