7 hours, lurker and spawner instantiation. Distracted morning, exciting stuff, but distracting.
Spent a big chunk of time trying different methods of getting the lurking variant of the basic flyer to veer off from the player when the player looks at them. When on screen and within a certain distance of a the player, the lurker will lerp toward the vector between the player and itself. The severity of this turn is random, and after this one second turn, the lurker recommences its typical homing. There is a one second timer on this behavior, the lurker must spend one second off screen for it to be triggered again, so that it cannot be abused. This behavior will be tweeked, but it is already creating an antagonist that resists clumping and places a stress on player focus as they must swivel to find these goobers. Spawners are no longer spawned on top of one another. Walkers accelerate when they are close to the PC.