7 hours, lurk work and flying shooter. Some early morning time looking at jobs. Taking tomorrow off.
Added a silly particle effect to indicate when a projectile hit deals damage. There is a cap of one lurker being spawned from each flyer spawner, it was getting out of hand. Lurkers get removed on player fail state. Removed weird lurker collisions. The ability for a lurker to veer starts true, it felt weird that if you saw them spawn they didn't react. That doesn't properly convey their behavior. Working on a flying shooter, much larger, stick and move. These will likely be spawned off the world and fly in (still to do). When they reach their location they will attempt to face the player, when they do, they fire a volley then select a new location to move to, repeat. The firing is in, alternates sides. The projectiles are in. They hurt the player. It turns to face the player, shoots at the player when it is within an acceptable rotation from the front of the shooter. Selects a new location after the volley. Movement and spawning still to come.