Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #13 Day #11

7 hours, flying shooter movement.

And it still isn't done, I'm quite frustrated. I've got the dang goober to move to the random spot within 2000 units of the player after each volley. But because of the weirdness of flying movement I've had to rework how I am detecting if a target is in front of the flyer. No 3D pathfinidng, so I'm just doing my quick and dirty best for movement right now. I'm currently casting a ray out the front of it and rinterping the flyer to face the player, but the rinterp seems to be breaking as the player moves. The more the player moves the further off the ray gets. It will stop moving off, not hitting the player. But if the player remains stationary after the flyer finishes its move the interp with reach it just fine. UGH. I'm sure I'll solve it easily with a fresh mind tomorrow. On to mothers day.

Project #13 Day #12

Project #13 Day #10