8 hours, burst and flier spawners.
The amount the gun can burst is capped. This was causing issues with respawned player characters, they would crash the game on first fire. Projectiles don't bounce any longer. Basic flyers have spawners that spawn. These are destructible after a period. Damage is done by shooting orbs on either side of the object. These spawners gracefully descend rather than crash. The spawner rotates slowly. Damage zones highlight after the descend. Projectiles no longer collide with spawn volumes. The basic walkers now deal no damage but lock out player movement if they touch the player, more to come for them tomorrow.