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Where I track my Progress and logged hours.

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Where you can obtain my completed projects and steal my rules for First Blood.

Project #13 Day #46

8 hours, phases 11 & 12. Back from EVO, recovering.

Phase 11, flyers spawners distracting for shooters. Phase 12, walker spawners threatening to pick up the shooters from phase 11. Phase 12 summons shooters up to a count. Created the ability to force these shooters into the landed state (needed for phase 12). Shooters prioritize themselves over a pick up when looking for walkers to call on. The player no longer stops launching homing projectiles if they fire down to 65 power then acquire pick ups. Made the laser, gun 3 alt, travel faster. Tested the progression from phase 10 through twelve for pick up density and homing usage. Its all doable, feels pretty good. Always more play testing.

Project #13 Day #47

Project #13 Day #45