Blog:
Where I track my Progress and logged hours.

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Where you can obtain my completed projects and steal my rules for First Blood.

Project #13 Day #57

8 hours, more sound.

Done with sound for now, it feels alright and since I'm working with free assets I'm gonna settle with that. Long sounds are now all played out of audio components rather than through play at location calls. Sound added for: pick up collection, gun upgrade, walker spawner summon, turret summon, shooter summon, player jump and shooter beam start. Got far along enough to find out I don't want a pick up bounce noise, player footsteps or flyer at location notify. Balanced audio levels. Started playing with lighting on flying units and walker spawner and walker.

Project #13 Day #58

Project #13 Day #56