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Where I track my Progress and logged hours.

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Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #5

8 hours, structure reactions and color coding.

All (added flyer spawner and turret today) structures now react to being shot with a effective and ineffective visual notifications. Flyer spawner has a visual notification for when it spawns a wave. New floor texture, its white, should make it easier to understand whats going on. Importantly it emits white light which lets the colors pop more. Turrets match the typical material attributes of antagonist buildings (hex pattern). Turret pre-construction vulnerabilities light up as is appropriate for effective and ineffective hit notifications. Moved the walker further into the enemy color spectrum. Created a difference in walker and flier colors. Differentiated shooter color from other fliers. Walkers now match up with the shootable enemies vibe of glowing veins.  

Project #14 Day #6

Project #14 Day #4