Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #6

8 hours, phase touch ups and more materials.

Shooters flash on hit. Improved lurker veer off behaviour. Lurker tracks time off screen since its last veer. When in range and on screen, if the time off screen breaks a threshold, the lurker will veer off course. Increased lurker speed during veer. Phase 12 can keep up with a fast player. Phase 14 isn't as trash as it used to be. Flier spawners do not call for walker assistance once in the enrage state. Visual indication of flier spawner being in rage state. Turret doesn't look like its material's are broken. Turret materials tile more accurately.

Project #14 Day #7

Project #14 Day #5