Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #13 Day #32

8 hours, more visualizations and bugs.

Buffed the launch laser to a useful state. Shooter junk indicates when it is friendly by changing to a white and blue configuration like the floor. Shooter junk can't be damaged until it lands. Shooter traces work off variables and work with the new layer types. Shooter junk fuse time on time bomb state is displayed through increased material glow (it's sick). There is also a gathering energy particle effect assigned to the time bomb state of shooter junk to further highlight the objective. The friendly shooter junk has a color shifted version. Gun 2 alt works on the new layer system instead of pushing things around. Reshaped the turret projectile and gave it a fat particle effect because of how dangerous it currently is (it's siiick). Learning more and more about the particle systems, love playing with them. Misc fixes.

Project #14 Day #33

Project #14 Day #31