Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #34

8 hours, visibility and optimization.

Small junk now only finds a homing target when its homing target is invalid or a new potential homing target has spawned. This call to recalculate is called by the homing targets (Walkers Spawner Junk). Tied portal construction progress updates to pick up collection events rather than having it run on tick. Spawners now have a constant glow so they can been seen from the air. Had to rewrite how the walker spawner manages it's material variables to do so because it was a disaster in there. Shooter friendly charge particles are now used for the launch bomb charge to convey similarity in function. Reduced walker spawner junk landing height, all should be accessible now. Damage dealt to shooter junk is indicated with a color shift. Fixed walkers being confused about their actions after constructing a turret from a pick up.

Project #14 Day #35

Project #14 Day #33