8 hours, turret spawns and pathing.
Rewrote the calculations pick ups go through to determine where they will become a turret.
Solved an issue where walkers could no longer locate a path to turrets.
Shooter junk attracts small junk and when it explodes it expels them away. Friendly shooter junk now idles with a toned down version of the charging particle. Friendly shooter junk now gets an amped up version of the charging particle and an increasing glow when detonation is imminent.
Fixed walkers being able to get close enough to the player that the player's projectiles would spawn on the other side of them.
Small junk no longer recalculates its attracter whenever a new attracter spawns, only on instantiation and when the current attracter is invalid.
Pick ups enter a full stop when grabbed.
Reduced the number of small junk spawned.
The flier shield works on the new layer system now.