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Project #14 Day #180

8 hours, cleaning and tuning.

While doing a pass over section 1 found myself overwhelmed by the disorganization of the play HUD blueprint, fixing it up became a significant chunk of the day. All edits to the HUD that were previously taking place by direct reference off the section switch are now handled via functions on the HUD called in those positions instead so that I don't have to start and stop timers with each one, they can be started and stopped by the functions on the HUD. Cleaned up variables, organized functions in groups.

Fixed the section differential tracker readings being inaccurate. Differential display goes away for save phase 1.

When a new flier quadrant is found it cannot return the same quadrant as was just selected.

Variables to do with HUD visibility are now being stored in the phase end data.

Highlighting break points. Finding ways to expand the number of possible break points. We are getting down to it, time to finalize a break point draft and tune it up.

Project #14 Day #181

Project #14 Day #179