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Where I track my Progress and logged hours.

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Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #181

8 hours, section 1 tuning.

Stage time has a new frozen state, a poorly saturated blue that indicates that the next spawn is not based on a timer, but on something else, so chill. This is implemented, perhaps over implemented at the moment.

Put in some work on section 1 break points. Still more tuning to do as ever but I like the location of each one now.

Fixed Save Phase One refusing to let the player progress and not showing certain instances of explanatory text.

Fixed save phase report always comparing the current performance to the run continuity as opposed to the current best continuity. The save report now compares to the best time and displays data from that continuity.

Time dilation box cannot appear in the Run Mode.

It is spelled dilation, not dialation.

Initial HUD assembly is done on the HUD itself to keep things simpler.

Solved the save phase gold split calculations whiffing because they attempting to find a split total that didn't exist in the array.

Project #14 Day #182

Project #14 Day #180