8 hours, HUD management.
Player always respawns in section 1 with the correct HUD configuration, correct HUD text, and the correct data being tracked on the screen progress bars. Solved some issues with sec 1 pick up tracking data not getting loaded back in. Now saving a variety of text, held text and HUD visibility information in the phase saves for easy and accurate loads.
Solved frame rate issues from the portal disassembling in section 1. The issue was coming from the number of lighting sources I was moving through the environment.
Once again, fixed how the hard saves are recording farthest section completed.
Fixed an issue where players could tally P.U.s within a phase that loads with pick ups on the field by reloading it over and over again. The array responsible for tracking what phase each pick up came from now removes P.U.s recorded in phases whose data has been erased by a load.
Fixed portal and portal bridge spawn locations.
Cleaning and implementing functions all over the place trying to hunt down a number of small issues.