8 hours, save creation cleaning.
Streamlined the process of getting information from save data to populate the play menu with text on button hover with nice new functions.
Streamlining save data management. Code reduction all over the Full Save Graph. Solving issues with data sometimes refusing to save, sometimes not making it to the menus, sometimes looking at irreverent conditions. Reducing variable calls to make it easier to hunt down whats going wrong. Finding some bugs to get later, but mostly today was a focus on cleaning up in prep for changing what the save phase cares about away from portal completion percent now that we aren't working on the portal in section 1.
Aside: First play test of the First Blood Revival went well. The core mechanics perform to satisfaction and I have a better idea of what I want going in the periphery. Development continues.