Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #199

8 hours, particles and lighting.

Fixed a long standing issue with the hex tile mesh that was breaking the lighting. The mesh had no UV for lighting purposes and it was not identifying the one that I created for it. After months the lighting finally doesn't look wonky.

Put in more time with cascade, I'm getting my head around it. More work on the player primary projectile ineffective hit, the previous issues have been fixed. Playing with a new Critical data particle but right now what I've made is a bit overbearing, we'll get there. When a dead walker hits the floor they immediately turn to particles that float up, I enjoy the effect I think it would likely be a good idea to do this with the other dead models. Jamming away and having a lot of fun.

Some layer editing to get player projectiles to interact how I want them to.

Added some new lighting to the turret.

Project #14 Day #200

Project #14 Day #198