Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #200

8 hours, particles. Might take Memorial day off.

The walker death particle got a touch up and I'm ready to let it sit. A dark red particle outline is pulled upward out of a puff of lighter orange particles that are spawned when the walker hits the ground. The red particles have a random amount of drag applied to them so entire body extrudes upward rather then drifting up as a whole.

Solved some issues with Dome opacity. Side note, I hate the dome.

Player primary fall off projectile enlarges by 50% as is gets farther from the player to make it more visible at farther distances. The emissive value no longer drains for the same reason. The color shift drafts to a dirty brown yellow. A huge amount of tweaks to how the particles work based of distance, currently drifting away from having distance influence the spawn rates and instead now implementing LODs to do these tasks based on distance to player. Created and solved some massive frame rate issues that lead me to scale back the particle effects, they can not be scaled back up.

Some note consolidation, pulling notes out of my phone to the doc. Not really organizing it. It's a particle party.

Project #14 Day #201

Project #14 Day #199