Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #201

8 hours, particles. Of note, it is memorial day so this was not a conventional work day.

Flier spawner hack indicator clear on death. Turret no longer screws up the HUD visualization process by spawning hidden HUD elements on creation.

Got to a happy place with the player primary projectile particle effects. We will move on from it for now.

Had some people over and play tested Oracle. It's coming along.

Project #14 Day #202

Project #14 Day #200