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Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #228

8 hours, first practice fixing.

If a player breaks the section 1 final phase in the first breakable stage they are let through, nice job.

From time to time the first practice will hijack the player's ability to dilate time, the time scale is returned to the player's chosen setting after these stages.

Dead turrets no longer spawn their pick ups at the origin. The phase spawned is saved and loaded which was creating problems.

When a bar is made visible it's fill is set to 0 as part of the action.

Added a button to the main menu that loads the player into a run setting facing the next section they have not yet acquired. It is controlled from a menu tour standpoint. The play menu is ugly once more.

Added encouragement to request for player to reset.

Project #14 Day #229

Project #14 Day #227