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Project #14 Day #272

8 hours, projectile classes.

All of the various base projectiles (friendly and enemy) now descend out of a single parent class that is holding an amount of commonly used functions. This lead to fixing projectile interactions with launchers for the plasma ball and laser. The launch laser is the sole stand out weirdo, it does not share a lot of functionality as it is unscatterable and unstoppable. The player projectiles are working perfectly, Iā€™m sure there are still some issues with the enemy projectiles to be worked out.

Fixed the lighting intensity of plasma on launch.

Fixed the destruction process of player base lasers.

Project #14 Day #273

Project #14 Day #271