8 hours, cleaning up projectiles.
Cleaned up all the projectile blueprints in prep for the rebuild. Started work breaking down the shared code into macros and so on. icorruptable grants access to each projectiles response to overlapping a corruption action trigger. Implemented "plasmadamagedbuilding" as a tag to make gun 2 alt damage dealing easier.
On home server the alt platforms start raised and then descend as they become relevant. Reset inside player respawn.
iDamagable now has KillUnit as a function that is relevant for buildings that have complicated methods getting affect health to fire.
Solved a soft lock to do with the player going through the home portal too quickly.
Turned the lights off on all the pick ups cause jeez.