2 hours, time dil tweaking.
Shifted the manner in which time dilation is stored and tracked to not be timers, but instead they are floats with a value, and deduct from that value. It’s easier to conceptualize this way instead of manipulating timers getting compared to the game time which just seems unwise. Reinstituted the drain of all time dil cells as time passes, but made that drain decrease in severity as more cells come online. I’m starting to like doing individual effects this way as I’m seeing that I’ll have so many more nobs at my disposal.
You see. Days like today make me feel justified about taking 8 as the hour count yesterday. Today I totally got broken away from Gunhack, I didn’t get shit done past 11:30 except for some small edits here and there.