6 hours, surfacing load functionality.
Some UI edits for clarity sake, and to bring the elements in line with current values.
Junk is no longer considered a threat. It was hard to figure out that was causing the delays in phase advance (thought it was PU for a long time) so I image it would feel confusing for players a well.
Removed a lot of buttons from the pause menu as well as updated it’s saving and loading functionality.
Misc launch tweaks.
SM work for a couple hours at the start of the day then transitioned over.
Large amounts of anxiety today. I’m scared to be putting this gameplay section up. It’s causing me a great deal of stress to think about how close I am, and the expectations that I’m generating for myself when I apply with this public. It’s “just” a collection of core systems, which I’m proud of, but It’s not tuned. But that’s what the design doc is for. Day 400 is coming, and staring that down is it’s own stresser.