7 hours, spawn data.
Spawn parameters are now very flexible in their construction.
Spawn data can now contain a quantity of unit spawned, and to go with this the spawn occupier functions have been replaces with a set of functions that can spawn multiples and return them.
Improved the blueprint called function to take a flat spawn data struct and then the c++ works out the rest.
Did some reaching out.
Not too much Ivan work today, he seems busy.