Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #471

7 hours, spawn data.

Spawn parameters are now very flexible in their construction.

Spawn data can now contain a quantity of unit spawned, and to go with this the spawn occupier functions have been replaces with a set of functions that can spawn multiples and return them.

Improved the blueprint called function to take a flat spawn data struct and then the c++ works out the rest.

Did some reaching out.

Not too much Ivan work today, he seems busy.

Project #14 Day #472

Project #14 Day #470