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Project #14 Day #473

6 hours, section 2 spawns in c++.

So we have the fundamentals working in c++ but there are all these specifics I’m hitting as I do implementation. We have the first half of section 2 working just fine now, but there are issue every step of the way.

I’m not sure how I want to do spawning with actor proximity. But I think all the occupiers should be working. Kinda whack day, hard to focus when each of these easy looking steps takes way longer than expected.

Project #14 Day #474

Project #14 Day #472