6 hours, section 2 spawns in c++.
So we have the fundamentals working in c++ but there are all these specifics I’m hitting as I do implementation. We have the first half of section 2 working just fine now, but there are issue every step of the way.
I’m not sure how I want to do spawning with actor proximity. But I think all the occupiers should be working. Kinda whack day, hard to focus when each of these easy looking steps takes way longer than expected.