Blog
Project Archive

Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Zach M Buchanan

Sep 27
Sep 27 Project #14 Day #498

Zach Buchanan

6 hours, save manager.

Sep 26
Sep 26 Project #14 Day #497

Zach Buchanan

6 hours, track assembly.

Sep 25
Sep 25 Project #14 Day #496

Zach Buchanan

6 hours, assembling a track.

Sep 24
Sep 24 Project #14 Day #495

Zach Buchanan

6 hours, gutting the game mode.

Sep 23
Sep 23 Project #14 Day #494

Zach Buchanan

6 hours, save manager.

Sep 20
Sep 20 Project #14 Day #493

Zach Buchanan

8 hours, resetting.

Sep 19
Sep 19 Project #14 Day #492

Zach Buchanan

7 hours, lets get organized.

Sep 18
Sep 18 Project #14 Day #491

Zach Buchanan

5 hours, interface management.

Sep 17
Sep 17 Project #14 Day #490

Zach Buchanan

6 hours, phase end clear.

Sep 16
Sep 16 Project #14 Day #489

Zach Buchanan

6 hours, new field clear method.

Sep 13
Sep 13 Project #14 Day #488

Zach Buchanan

5 hours, spawn manager.

Sep 12
Sep 12 Project #14 Day #487

Zach Buchanan

7 hours, spawn manager.

Sep 11
Sep 11 Project #14 Day #486

Zach Buchanan

7 hours, spawn manager operational.

Sep 10
Sep 10 Project #14 Day #485

Zach Buchanan

7 hours, spawn manager.

Sep 9
Sep 9 Project #14 Day #484

Zach Buchanan

6 hours, rewrite threats concept.

Sep 6
Sep 6 Project #14 Day #483

Zach Buchanan

6 hours, we have a spawn.

Sep 5
Sep 5 Project #14 Day #482

Zach Buchanan

6 hour, regaining composure.

Sep 4
Sep 4 Project #14 Day #481

Zach Buchanan

4 hours, getting back into it.

Sep 3
Sep 3 Final Set

Zach Buchanan

Aug 30
Aug 30 Project #14 Day #480

Zach Buchanan

4 hours, spawn manager (also WOO).

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You're reading the blog of Zach Buchanan. A means of showcasing my effort toward getting into the games industry and a public space where I track progress on my personal projects. Also a resume.
If you'd like to get in touch, please, feel free to send an email to:

zachmbuchanan[at]gmail[dot]com

 

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