Blog:
Where I track my Progress and logged hours.
Archive:
Where you can obtain my completed projects and steal my rules for First Blood.
5 hours, spawn manager.
6 hours, spawn manager to c++.
7 hours, buffing the spawn manager.
7 hours, phase management overhaul begins.
6 hours, section 2 spawns all plused up.
6 hours, more c++ spawn data.
6 hours, section 2 spawns in c++.
5 hours, spawning swarmers.
7 hours, spawn data.
5 hours, expanding the spawn functions.
5 hours, spawning with c++ is working.
6 hours, getting back on the horse.
Back at it!
4 hours, the spawn function works!