8 hours, some longstanding issues.
Blog:
Where I track my Progress and logged hours.
Archive:
Where you can obtain my completed projects and steal my rules for First Blood.
8 hours, some longstanding issues.
8 hours, play menu flexibility.
8 hours, save data flexibility.
8 hours, section 1 rework.
8 hours, section 1 rework.
8 hours, section 1 rework.
8 hours, lesson placement.
8 hours, starting encounter design pass and bugs.
8 hours, tile score optimization.
8 hours, universal spawn function.
8 hours, condition relationships.
8 hours, spawn location according to multiple parameters.
8 hours, more spawn location selection.
8 hours, distance between tiles and tile occupiers ID.
8 hours, shooter and FSJ tile occupation.
8 hours, turrets and pick ups tile occupation.
8 hours, tile scoring.
8 hours, tile data.
8 hours, spawn location selection.
8 hours, save phase 4.