8 hours, behavior trees.
Blog:
Where I track my Progress and logged hours.
Archive:
Where you can obtain my completed projects and steal my rules for First Blood.
8 hours, behavior trees.
8 hours, behavior trees.
8 hours, alt fire.
8 hours, run checkpoints.
8 hours, 4.21 crashes.
8 hours, push.
8 hours, save data management.
8 hours, back in Unreal.
8 hours, doc.
8 hours, doc.
8 hours, doc and apps.
8 hours, design doc.
8 hours, design doc.
8 hours, crash fixing.
8 hours, removing one crash at a time.
8 hours, mopping up old tile BP.
8 hours, getting onto the new scoring system.
8 hours, 300!
8 hours, tile scoring and celebration.
8 hours, replacing tile function bit by bit.