5 hours, heat levels and UE4 getting weird.
Blog:
Where I track my Progress and logged hours.
Archive:
Where you can obtain my completed projects and steal my rules for First Blood.
5 hours, heat levels and UE4 getting weird.
7 hours, HUD improvements.
7 hours, time to test.
6 hours, WE BACK!
6 hours, the winter break build is live.
4 hours, HUD.
7 hours, section acquisition.
7 hours, menus and progression.
5 hours, play menu.
5 hours, bug fixing.
8 hours, menus and progression.
6 hours, menus and crashes.
6 hours, menus.
7 hours, wind down menu.
7 hours, wind down information.
7 hours, HUD.
8 hours, bug fixing.
6 hour, Menu movements.
5 hours, phase visualization.
5 hours, phases.