8 hours, tightening up the pace.
Blog:
Where I track my Progress and logged hours.
Archive:
Where you can obtain my completed projects and steal my rules for First Blood.
8 hours, tightening up the pace.
8 hours, menuing.
8 hours, phase 15 and menuing.
8 hours, phases and readability.
8 hours, phases 11 & 12.
8 hours, balancing for phase 3.
8 hours, smoothing and tuning.
8 hours, phase work.
8 hours, shooter actually fixed.
8 hours, shooter and tracking options.
8 hours, flying shooter and phases.
8 hours, rewrites and phases.
8 hours, turrets, pick ups and phases.
8 hours, pick ups and gun two.
8 hours, bug fixing and readability.
8 hours, gameplay loop and tuning.
8 hours, turrets, consistency and spawners.
9 hours, lurk, pick ups and spawners.
9 hours, basic flyer, teleport particle and pacing
9 hours, WE BACK.