7 hours, error round up.
Blog:
Where I track my Progress and logged hours.
Archive:
Where you can obtain my completed projects and steal my rules for First Blood.
7 hours, error round up.
7 hours, laser and errors.
7 hours, laser particulars.
7 hours, gun levels.
7 hours, gun upgrades.
7 hours, fly spawner spirit bomb.
7 hours, flying shooter.
7 hours, laser effect and tracking consistency.
7 hours, flying shooter spirit bomb.
7 hours, turret instantiation law.
7 hours, turrets now a threat.
7 hours, turret interactions and creation.
7 hours, gem conversion to turret.
7 hours, walker and pick up behavior.
7 hours, gem and flying shooter behavior.
6 hours, spawners and pick ups.
7 hours, materials, basic flyer and gun behavior.
7 hours, readability and gun functionality.
8 hours, flying shooter and walker functionality.
7 hours, flying shooter movement.