8 hours, demo touches.
Blog:
Where I track my Progress and logged hours.
Archive:
Where you can obtain my completed projects and steal my rules for First Blood.
8 hours, demo touches.
7 hours, sim functionality.
6 hours, surfacing load functionality.
6 hours, tweeks and tech issues.
6 hours, save phase.
8 hours, alt fire and save phase.
8 hours, time dil and corruption.
6 hours, debugging.
8 hours, cleaning mostly.
8 hours, walker track and time dil.
8 hours, swarmers and tracking.
8 hours, lurk overhaul.
8 hours, AI tweaks.
5 hours, rewriting.
6 hours, boost effects.
2 hours, time dil tweaking.
8 hours, rethinking time dilation.
8 hours, source control is great.
5 hours, design doc.
A shift.