8 hours, UI elements.
Blog:
Where I track my Progress and logged hours.
Archive:
Where you can obtain my completed projects and steal my rules for First Blood.
8 hours, UI elements.
8 hours, HUD elements and intro. Forgot to publish.
8 hours, intro and lurk phase.
8 hours, early phases and intro.
8 hours, early phases and cleaning.
8 hours, walker bugs and early phases.
8 hours, starting phases and stationary pick up.
8 hours, arena resizing.
8 hours, stage resizing and dead units.
8 hours, building out the intro.
8 hours, built an introductory section.
8 hours, particle updates and balance tweaking.
8 hours, junk life time and bomb rewrite.
8 hours, new tether and launch calculations.
8 hours, turret spawns and pathing.
8 hours, visibility and optimization.
9 hours, small junk and bugs.
8 hours, more visualizations and bugs.
8 hours, visual indications and bugs.
8 hours, launch laser interactions and portal.